Infantino: Fifty years of trust, rebuilt for today's parents.
Rotterdam
2026
Role
Designer, supporting the lead Art Director
Client
Infantino (via Nomand), Los Angeles
Tools
Figma, Adobe, Claude, Artlist
Deliverables
Concepts & pitch decks · brand guidelines deck · PowerPoint template · packaging design proposals
In short: Infantino, an American baby products brand, was being modernized by Nomand. The lead Art Director set the direction. My job was to help shape the concepts, and then turn the brand rules into tools the team and the client could actually use.
Context
Infantino had been making baby products for nearly 50 years, but the brand didn't show it. It no longer spoke to today's parents, and it said nothing about the experience behind it, a real reason for parents to trust it.
Nomand was brought in to modernize the brand and extend it across new touchpoints. The lead Art Director defined the direction and the rules, in close consultation with the client. I supported that process from concept to delivery.
The challenge: make a heritage brand feel relevant to a new generation of parents, and make the new identity easy to apply correctly, by designers and non-designers alike.
Phase 1: Concepts and pitch
I helped develop the early concepts and built the pitch decks to present them to the client. This is where the brand story took shape: "in it together", with the mission, positioning, pillars and manifesto behind it.
[Image: pitch deck / brand story]
Phase 2: Turning rules into a guideline
Once the direction was agreed, I was responsible for building the brand guidelines deck, based on the rules the Art Director had set with the client. My task was to make those rules clear, complete and hard to misread:
Colour: eleven brand colours organised into three tiers (primary, secondary, accent), each with its own name, so teams talk about "Splash" instead of a hex code
Typography: Sofia Pro for everything, Cute Drop only as a playful accent, with clear rules on when to use which
Illustrated elements: a set of playful icons with usage rules
Logo and badges: clearspace, minimum sizes from favicon to large format, and a badge system for packaging and marketing
Packaging architecture: an annotated breakdown of how a pack is built
A guideline is only useful if it matches reality. The first logo placement rule said "centred at the top", but on real packs that wasn't true: it sits centred on hang-tab blister cards, but left-aligned in a banner on boxes. So I rewrote the rule per packaging type, so it can be followed without guessing.
[Image: colour hierarchy + packaging anatomy slides]
Phase 3: A template for the sales team
Designers aren't the only ones using a brand. So I also created a PowerPoint template for the client's sales deck, so their team could build on-brand presentations themselves, without needing a designer for every slide.
[Image: PowerPoint template]
Phase 4: Packaging proposals
Alongside the system work, I designed several packaging proposals for the Art Director, exploring how the new identity could come to life on shelf.
[Image: packaging proposals]
Result
The new brand is in use, and the client was very happy with how everything came together across the project. The sales deck template stood out in particular: modern and clean, a clear fit with the new branding, and something their own team could work with straight away.
The collaboration led to more campaigns for Infantino.
What I took away
Working in a supporting role taught me that a brand isn't finished when the direction is set. It only works once the people using it every day understand the rules. Translating someone else's vision into guidelines and templates, without losing what makes it strong, is its own kind of design work.